Crash of Cars A real-time multiplayer car battle game by Not Doppler - … On a stone overhang above the middle of the walkway is another one of those plaques with yet another mysterious symbol. Go right twice and you will find two more papers on music stands. This time we go back to the very first submachine ever built - historically speaking. You are on an epic quest for the Gem of Wisdom, explore the tomb and uncover the gem. Submachine 7: The Core: Here you can play Submachine 7: The Core. On the desk is a piece of paper, take it and read it. Here you will see what looks like two machine guns. Go left twice to the square gateway and go through. Back up from the gates and go right three times to the palace. One is a picture (triangle stone key clue) and one is a document. Now, here lies the question: do we follow him into the rabbit hole? Once the stone keys are in their proper places the wall to the right will lift up. Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough Place the glowing box in the square notch and the door will open. Make a note of the symbol, then go right. The tunnel has now gotten bigger. Now go through the gate on the far right. Submachine 7: the core December 16, 2010. play this game. If you hover your cursor over the wall of the tunnel, you will find a portal. Hover your cursor in the center of the crack and a blue portal will appear. To the right of the lower machine gun, on top of one of those round stones, is a key. Look at the box closely and you will see that the lever has been broken off. You begin in front of a strange machine with a coiled blue light bulb. You can go left into the grate, but it’s dark and there’s nothing there. There is a fountain here, and an archway to the left. You are now in a larger area. On the side of the gateway is a diamond shaped notch the exact same size as the energy gem. There is a pretty tree with blue leave here. The ladder will drop down, enabling you to continue to the right. Click on the stairs to go up. At the very edge of the walkway is a triangular shaped object, take it (stone key). Getting into the South Garden/left side of Winter Palace You begin in front of a strange machine with a coiled blue light bulb. The names for the areas and the sub-sections of the game are my own. Walkthrough for the game Submachine 7: the Core, by Mateusz Skuntik. GamePost.com has a ton of fun games for you to play! Click on the trail that goes to the lower left of the screen. Click on the portal and you are finished. Go down the stairs to the lower platform, and go right. There’s a red object inside the planter, take it (key stone). Time to determine the order of the symbols. There is a barred door on the left, click on it to remove the bar. Submachine: FLF read more. On the ground are some of those round stones. Put the key card in the machine slot and pull the handle. A hole has been knocked into a wall on the left to allow cables and pipes to go through. The portal back is in the center of the crack in the wall in front of you. Go right four times until you have reached the stone wall and 3 x 9 grid of holes in the wall. Inside you will find a picture (round stone key clue). There’s a note on the wall about the portal, take it and read it. Daymare Town Wiki and Covert Front Wiki, the wikis of other games by the same author. Game details Explore the world as you unlock and gather items. This appears to be the other side of the giant tree that was blocking the path in the garden. On the ground in front of the far right column is a valve, take it. There is a small switch on the wall, click on it and the floor will extend over to the ladder. At the top of the staircase is a window. Submachine 7: Can you find a way to escape in the seventh instalment to the hit point-and-click adventure series? Click on the portal to travel through it. There is also a note stuck on one of the broken columns. You are now on that platform that you saw through the window by the staircase. The items collected usually provide a clue as to where they should be used. Go left five times until you are back at the barrier. You should now be at an area with three columns and a pipe running through the bottom of the scene. Take it. Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough Did you know there is a Y8 Forum? Go right along the outside of the building. Once again there is a “you are here” dot, showing you in your new position. Use the steel tube from you inventory on the round light (on the left) to break the bulb and drop the barrier. ... Submachine 7 - The Core. The way appears to be blocked by an enormous tree. To make all five of the machines work you need to have found all five tokens. Submachine 7 The Core is a great free game that you can appreciate online without downloading onto your PC, tablet or mobile phone on your preferred web program at flasharcadegamessite.com. Once you are back go right to the top of the staircase, then right again. 91% 8,591 plays Submachine 1: The Basement. There is also a 3 x 9 grid of holes on the wall. On the table are two pieces of paper, take them and examine them both. 83% 259,757 plays ... Hi there! Submachine 7: the Core, File Size: 5.58 Mb, Rating: 92% with 77 votes , Played: 8,896 times from December-16th-2010 Description: travel to the center of the submachine installation and find never before locations and objects. Go up again and you are facing a large window. Unblocked Games . At the base of the mount is a picture, take it (capsule call instructions). Go left through the hole. This game is currently blocked due to the new privacy regulation and www.agame.com isn't currently controlling it. The first thing you see inside is a portable stand. Take the object (key stone). Enjoy the Submachine atmosphere wherever you want. Why not join the fun and play Unblocked Games here! Submachine 10: the Exit read more. On the ground next to a large spool of electrical cord is a swipe card, take it. Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough Go down the ladder and go through the doorway. Submachine 7 is a fun flash game on Gamepost. Back up from the close up and go through the doorway in front of you. There is also another copy of the garden map leaning against the right wall. There appears to be a trail going to the upper right, but it isn’t complete. A sequel to the original, this is just as puzzling and interesting as the first! Mindblowage ensues. There is a locked door here. Go right. Click on it. There’s a stone wall here preventing you from going further right. Take it. Hover your cursor over the large crack to the left of the back portal and click for a close up. Notice the large crack in the wall directly in front of you. On the piece of wall hovering above the platform is the portal back to where you were, click on it to travel. On the floor to the left of the statue is a note, take it. Up at the top of the ladder is the other part of the machine we saw at the top of the stairs. Submachine 7. Take the token and back up from the close up. Window mode also enabled. An intriguing point and click adventure. Near the gate in front of you is another map stand, which you can click on to check your location. There is also a portal gate. Back up from the view of the four gateways. On one of the floating stones you will find a key. You are now on the other side of the portal. The capsule has come down the cables and is waiting. Instead of clicking on the portal, go right to the fancy chair where you pulled the lever. As we end up in the Core, the epicenter of the Submachine structure (or network as some people call it) – we’re discovering completely new world within. On the wall above the door is a massive crack. Click on the spiral staircase door to enter, then go up the staircase. In all the games you play as an unidentified protagonist who awakes, seemingly after having some sort of amnesia, in various unknown locations and have to solve different puzzles and examine the environment in order to escape. Take it and back up from the close up. This is the place where it all started. This little platform is a dead end. The wiki's sandbox (experiment to your heart's content!). Added on 18 Oct 2009 Comments All in mp3 format. If you move your mouse over the large crack in this wall fragment another portal will appear. On the left edge of the platform is a square shaped object (stone key), take it. Leaning against the left wall is part of a transmitter, take it. Jewel PopA sweet match 3 game with interesting levels and power-ups!. There is also another map stand, click on it for a close up. That incomplete trail has now turned into stairs. Hover your cursor over the top left of the crack and watch for it to change to a hand. Sitting in the middle of the walkway is a key, take it. Play Submachine 7 a free flash game on FreeGames.org. Here’s another token. Click on the box for a close up and take the object from inside (energy gem). There is a communications dish up here that appears to be missing two solenoids and a transmitter. In your inventory you should have a piece of paper titled “winter palace south garden entry” which is the clue to the placement. Go left again. Submachine 4, a free online Adventure game brought to you by Armor Games. Go up the ladder and place the transmitter part and the two solenoids in the dish to repair it. Go down the ladder and back to the atrium. On the desk is a machine of some sort, click on the machine for a close up. Click on the valve of the machine and part of it will lower. This is the entrance to a large atrium with several observatories. From the entrance of the Winter Palace go left four times until you are facing the four square gates. You’ve arrived at a statue of Buddha, surrounded by glowing blue plants. To the left of the double light stand is what looks like a stack of round stones in a pile, with a couple of pieces of wood leaning against the pile. The two on the left have some of those blue plants in them, the one on the right is empty. Go right again. It is in the Puzzle, 1 player, Flash, Adventure, Escape, Series, Free, Point & Click, Thinking categories. There is an odd machine here. There’s a lever to the left of the chair, pull it. Go right. Play this Escape game now or enjoy the many other related games we have at POG. You can look through the telescope to see a view of…something strange. Go left four times until you are facing the four garden gates. Back up from the close up. On the ground next to the light stand is a picture, take it (key stone clue). You can’t go any further right from here, but there is a ladder going down. Once the door is open click on it to enter. If you go to the right from here, you will find those observation machines like you find at tourist attractions. Go through the third from the left gate, then go right twice to the stone door with the square notch. Take the note and read it. On the right, in the roots of the tree, is an object, take it (circle stone key). Submachine 7 is a new and popular Point & Click game for kids. Click on the second from the left gate to enter it. Submachine: Card Game was announced on August 26, 2019! Once you are at the bottom of the stairs, go left through the door, then left twice more to the entrance of the Winter Palace. Below the window is a hatch. Join other players talking about games. Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough This appears to be a crossroads. Add to favourite. Now you’re on a really cool floating platform. Go left nine times until you are outside the Winter Palace. Make a note of it. Go right back to the blue light machine and go right again. Go up the ladder and use the key on the locked box. Go left twice to the staircase, then down the spiral staircase. This is the entrance to the Winter Palace. More planters here, these ones are overgrown with the glowing blue plants. Play online for free at Kongregate, including Submachine 10: the Exit, Submachine 7: the Core, and Submachine 8: the Plan Below the ladder on the right is a picture, take it (symbol combination). This is the final clue for the stone keys. More odd machinery, including something that is sitting on what looks like a broken column. Now there’s a statue of a man with his arm upraised. There’s another map stand here, showing your location. On the right, underneath the ladder, is one piece of paper that appears to have writing on it. There’s a sign here that welcomes you to the super secret bonus special place. Submachine 7: The Core (or Sub7) is the seventh installment of the main Submachine series. Mahjong TitansA classic online Mahjong game beloved by many.. I find none of the secrets... you're on your own for that. Place the energy gem in that notch. This looks like a makeshift outdoor dining area, including a cup of coffee on the table. Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough Submachine 7: the Core read more. The light will go out and the barrier will drop. This is the last symbol, make a note of it. Things you have never seen before in submachines, story unfolding before your very eyes and locations you didn’t think were even possible to construct in our physics bound 3-dimentional world. To the right of the door is a doorway with what appears to be a spiral staircase. Submachine 2 - Play on Armor Games Go left. At the top of the stairs is a machine with a switch. Go right. Go right twice until you see the gateway that brought you here. Favourited. At the base of the ladder is a note, read it. Back up from the close up of the plaque and click on the gate to enter it. An addicting adventure game with more puzzles to solve and places to explore. There’s a switch above the capsule that you can pull to the right. Submachine Zero, a free online Adventure game brought to you by Armor Games. Notice the machine leaning against the square stone block appears to need a key card. When it does, click for a close up. Take the paper, back up from the close up, and go left. On the floor near the door is a note, take it and read it. Go left three times until you are facing the statue with the upraised arm. The gate is now activated and glowing blue. It was created by an unknown scientist in the early 20th century. Notice that the rock is able to go through the barrier. The first physical print of the complete deck is mad… Move the levers and open the hatch, it is the way to the ladder. Pull all of the switches into the down position then back up from the close up. There’s a force field to the right. If the knob stays to the right after you turn it, you got the combination correct and you will hear some machinery rattling. There is a note on a music stand next to the gate, take it and read it. Put the light bulb on the pipe where the fixture sat and the grate to the left will open up. There are two ways to go from here: you can click on the open doorway to go inside, or you can click to the right of the doorways to go along the outside of the building. On the ground, to the left of the column, is a long steel tube, pick it up. You’ve reached the end of the path. Go left three times, then down the ladder twice until you are back where you placed the light bulb. 85% 10,302 plays Submachine: Future Loop Foundation. Submachine 7: The Core is a well crafted point and click adventure game with smooth graphical transitions. Go down the ladder. In the hole in the ceiling is another transportation portal. Once you’ve placed the key stones place the valve in the hole in the center of the pedestal. Back up and go right three times to the entrance of the Winter Palace. Click on it. Now, here lies the question: do we follow him into the rabbit hole? Between the fountain and the archway is a plaque welcoming you to the south gardens. Visit the Y8 Forum. Click on the left of the telescope base for a close up. As far as I remember Murtaugh betrayed us at the end of Sub6. The roundest stone goes in the top, the more oblong shaped stone goes in the bottom left, and the diamond shaped stone goes in the lower right. Left of where the floor ends a piece of wall appears to hover in space. 86% 10,716 plays Submachine 6 - The Edge. Go back down the ladder, then back to the atrium. Submachine 7. Back up from the close up of the machine, and go left nine times until you are at the entrance of the palace. Submachine Card Game read more. To the left of the ladder is a portal, click on it. Go back. Click on the one on the right for a close up. There’s a clickable area between the middle and the right pots. Click on the doorway to enter the Winter Palace. After you’ve spent the tokens, you can go back and go through the big green portal. You can open the drawers on the desk, but they appear to be empty. There is a hotspit behind the left back chair leg of the desk. Click on the ladder on the left to go up. You are in what appears to be an office. On the other side of the gateway there are a lot of blue plants. The names for the areas and the sub-sections of the game are my own. Submachine 7: The Core Walkthrough. By Mateusz Skutnik. Notice that all of the gates are glowing now. The portal back is in the wall floating to the left. If you click on it for a close up you will see that some of the lights at the bottom are red. This is the clue for the square stone key. Submachine Games - Core Games - Submachine 8 - … There is a note taped to the fancy red chair, take it. Click on the stand to get a brochure about the history of the palace. There is a doorway in front of you and a break in the wall to the right. On the tree trunk is another plaque with a symbol, make a note of it. Click on it to get the last token. To navigate move your cursor to the edge of the screen (or over an open doorway, staircase, or ladder). At the very edge of the platform, click on the base of the arch post to see another mysterious symbol. Pull the lever on the control panel to turn off the field. Submachine 7 The Core is a free online browser game that you can play at flasharcadegamessite.com, belongs in the escape games category, added on the 9 Jan 2007 and played 9.70k times. To the right of the gateway is a pedestal, click on it for a close up. There is also a picture on the machine, take it. Okay, looks like the edge of a cliff, no going any further right. The fifth episode of the Submachine series. Go left to find a blue barrier that you cannot go through. There is a doorway in front of you, click on it to enter. Created by Mateusz Skutnik ORIGINAL SOUNDTRACK Created by Thumpmonks. Comments. Go left and you will see the large portal through the break in the wall. FULLSCREEN HD In this HD version you can appreciate every detail of the design. Back up from the close up and go left eleven (11) times until you are at the gate (what used to be the broken stone columns). Above the desk on the wall is another copy of the garden map, this one with no “you are here” dots. Take them. Submachine: Ancient Adventure read more. BUY NOW Through my secure store. In the crack is a glowing box. Once the parts are in place, go down the ladder, through the doorway, and left twice. More cool floating platforms. Notice the box to the right of the spool of cord looks like it needs a key. There is a ladder here, attached to some sort of control box. Progressing through the game involves clicking around to interact with specific objects and find inventory items. Yes, yes we do. This map will become very important later. Submachine, a free online Adventure game brought to you by Armor Games. You are facing a statue of a woman and some empty sign posts. To make a machine work you need a token. When you reach your destination the door on the right will open, go to the right. 84% 72,096 plays Submachine 10: the Exit. On the fragment of wall to the right is a small portal, click on it. Game details Symbols on the gateway will now light up. Click on it for a close up and make a note of the symbol there. Go right from the gateway (not through the gateway). Submachine: 32 Chambers read more. Click on the middle planter (the one with no plants). Recognize this place? Notice that the upper left path, which was a dead end, now has a ladder. Ok, then. Notice the switches on the machine. In the crack you will find a second token. Each one has a comment from Matuesz Skutnik about the making of the game. 77% 37,402 plays Submachine 3: The Loop. Next to the gate is another of those maps showing your location. Visit the Y8 Forum. Another dead end, this one with what looks like cables clamped to it, running off into the distance. At the bottom of the ladder, to the left, you can see where a lamp fixture has fallen down. On the floor, mostly hidden by a post, is a picture, take it. This is a map of the gardens, with a blue “you are here” dot showing your position. Three of them are in the up position, and one is in the down position. Notice that this one has something in his outstretched right hand. Ahead is another dark doorway, click on it to enter. If you go out the doorway you will be back in the area where you found the first portal. Go forward into the doorway by the statue. Submachine 2, a free online Adventure game brought to you by Armor Games. Go back down the stairs and then go to the left. To the right is a stone door with a square notch in it. Now you’re at a double light stand, with more bits and pieces of machinery. On the machine, above the belt, is a plaque. Ok, then. This is a dead end with another Buddha statue. Go left to the palace entrance, then go inside the palace. We update our website regularly and add new games nearly every day! You can click on the window to look out and see a platform hovering in the distance. The cursor will change to a hand. Pastel Land Forum: a fan run forum for fans of Mateusz Skutnik's games. 85% 10,262 plays Submachine Zero: Ancient Adventure. Add this game to your profile’s TOP 3 loved list. Go to Forum Hide. Yes, yes we do. Now that the lever has been repaired, click on it. On the walls are three pictures, take them. There’s nothing here but some broken stone columns. This is a video of me, Tasselfoot, blazing through Submachine 7. You may notice as you go past that the area with the broken stone columns has now become a gateway of some kind. Go right fourteen (14) times until you are back at the makeshift outdoor dining area. 87% 14,194 plays ... Join other players talking about games. Or don’t click, and go find the super secret bonus special stuff. You are now looking at four stone gateways, only one of which is “active” (glowing blue), the third from the left. You are now back at the view of the four garden gates. Play for Free! Take the box and back up from the close up. 13 in 1 Solitaire CollectionPlay 13 different variations of solitaire.Can you beat them all? You are facing a broken window. If the cursor becomes a hand you can click and move in that direction. Watch for cursor changes that indicate clickable areas. Click on it for a close up. When everything is in place click on the valve to turn it. Play Submachine 7: the Core Now you just have to figure out the symbol order. This is where you will place your three key stones. Submachine 5, a free online Adventure game brought to you by Armor Games. Okay, now we have a brass gong with three planters behind it. These barriers are created by the special light bulbs in the round lamps. These secrets are tokens that can be used in the super special secret section of the game. Submachine: Universe read more. Take the light bulb from the lamp and go left. To navigate move your cursor to the edge of the screen (or over an open doorway, staircase, or ladder). Back up from the close up, then go left twice and through the gate. Click on the pieces of wood to move them and pick up the key stone. We have over 49 of the best Submachine games for you! Use the key from your inventory to unlock the door. The telescope appears to be missing from its mount. You’ve already been through the third from the left gate, so all that is left to explore is the second from the left gate. Back up from the close up of the symbol, go right to the gate, then right again. Behind two partial columns is another barrier. Submachine 8: the Plan read more. Click on the glowing gateway to enter it. If the cursor becomes a hand you can click and move in that direction. Games and comic books created by Mateusz Skutnik. You are now in another part of the garden. Click on the gate to enter the Winter Palace. To the right of the base of the statue, below a satellite dish looking thing, is a brass gong stick. Enter the palace and go right eight times until you are back at the controller. This is the dead end platform that you access from using the far left garden gate. Notice the machine leaning against the square stone block appears to need a key card. There is a large crack in the right wall, click on it for a close up. Kongregate free online game Submachine 7: the Core - travel to the center of the submachine installation and find never before locations and objects.. There are three flower pots here. Take the note and read it. The items collected usually provide a clue as to where they should be.! The secrets... you 're on your own for that the barrier valve in the special. Machinery, including something that is down is third from the close up clamped to it, running into. In his outstretched right hand Wisdom, explore the world as you unlock and gather items on your for... By Mateusz Skutnik ORIGINAL SOUNDTRACK created by Mateusz Skutnik ORIGINAL SOUNDTRACK created by special. Repaired, click on the left wall is part of the best Submachine Games - Core -., pick it up his arm upraised hovering in the garden, the from. 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