[Submachine 1] So I'm replaying the games, and I am already stuck on 1. This game is pretty simple. 3. – with accompanying pictures, and ask them to predict the content of … There ain't no number on the damn coin! Submachine Walkthrough First go up the ladder to get the wheel, next go back down and left twice. Archived. 6 years ago. See the attached photo. My bedroom is in the basement. Place the loader against the spine of the magazine, noting that the loader has a portion cut away so … Submachine 1 Welcome to the walkthrough on the first game in an ever-so-wonderful series: Submachine. ... Place your spoon on top of the bulbs to create a short-circuit, which will blow out the bulbs causing the panel below to fall down, and reveal another strange tile. THERE IS NO DIARY PAGE. Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough Get the spoon and then drag and drop the wheel on top of the circle on the top right. Submachine: Submachine is a relatively easy, simple and straight forward point-and-click game of the escape-the-room variety. The bullets would be pointing to the left. The basement is full of boxes. 1 Gameplay 2 Objects needed to win game 3 Notes 4 Links Submachine (meaning "submerged machines") is a point and click, "escape from the room" puzzle game where the player must find objects and clues scattered throughout a few rooms, figure out what to do with them, and apply them to certain objects and circumstances to open up more areas and to hopefully beat the game. So very popular that it spawned a 'remix' and a sequel. I know you're supposed to unlock the box with the fuse in it using the numbers on the coin. The text from the opening of Submachine 3 references The Matrix with the phrase "There is no spoon", but is also internally consistent, as there is a spoon in The Basement. [Submachine 1] Close. THERE IS NO SPOON. But here's the thing... there ain't no numbers on the damn coin! invite students to play some of the other games in the Submachine series and write walkthroughs for other students to read tell students the key words in the story – spoon, radio, coin, pearl, fuse, etc. Mateusz himself says that the design of the computers and the Core were specifically inspired by TRON . It will engage your puzzle-solving skills for about 10-15 minutes, and if you haven't played this one already you're in for a treat. Watch the TV in the basement. Submachine Extended Version; point and click escape game; walk around rooms and try to find an exit out of this installation. update: I added a clear indication of the 'reset' button, as it was not clear, what the 'R' button stands for. THERE IS NO MENU. Go down to the basement. THERE IS ONLY YOU. Next click the middle and right bolts (on the bottom below the pump things) and turn the wheel once your done. Posted by. 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